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Traidor Disloyal
Private Nuisance
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Posted - 2009.12.08 13:21:00 -
[1]
Originally by: Opportunity Costs The 2mil a week fee is a joke
The 11% tax on only a small fraction of a persons income while in an NPC corp is a joke. Get over it, join a player corp, or find another game to play. You "I don't like PvP" people have it so much easier now then two, or even three, years ago. What do you want? You want a CCP GM to hold your hands while you play patty cake in High Sec? After what CCP has done to my "game play" over the years I hope they jack that NPC tax rate up to 50% on your asses. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Traidor Disloyal
Private Nuisance
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Posted - 2009.12.08 16:14:00 -
[2]
Originally by: Konarr This tax offends me much less if the wardec in empire mechanics were also adjusted to maintain the casual player balance Dominion has upset.
The way people ***** and moan about war decs one would think that it was still late 2006/early 2007 and the "P" Alliance was still going whole hog through High Sec. What offends me is all the "I'm upset cause the bad men are making me pay an 11% tax" postings.
You don't like it? Show CCP by taking your money and going elsewhere. Money talks, complaining on the forums only gets you so far. And to tell the truth it really looks like not many people give a rats ass about some Space Ship Commando having to pay an 11% tax to be immune from war decs.
You want to jack the cost of war decs up? Go for it. But I bet CCP will then make NPC corps war deccable or kick your sorry asses out after a few weeks and to never ever return to a non-wardeccable corp. You all wanted balance right?
All because of an 11% tax. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Traidor Disloyal
Private Nuisance
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Posted - 2009.12.08 20:35:00 -
[3]
Originally by: Malcolm Cree If you think the war dec game mechanics are somehow balanced and fair, then I would argue that you've never experienced being on the "shut down your corp" end of a war dec.
And you don't know how to avoid this kind of thing in high sec. I've been wardecced by alliances and corporations. And it is easy to avoid them if you know what you are doing.
Originally by: Malcolm Cree You have medium sized corps preying on small corps, in an attempt just to get them to disband. Do you really think that is the intended game mechanic?
If you are not ready to protect yourself then you are in the wrong corp.
Originally by: Malcolm Cree People go into a childish mocking tone and get all "aww did you get bwowed up while mining?", but I argue that its these morons deccing high sec corps that are the real cowards. They're to afraid to fight in REAL pvp, they go after carebares.
I have always wanted to know what the heck is "Real PvP". Please enlighten me on that will you.
Originally by: Malcolm Cree This game mechanic is broken, plain and simple. It highly favors aggressors, and at the very least, doesn't cost enough isk.
Learn how to fit your ships, watch local, have your ship ready to warp out at the first sign of trouble. What is needed is a higher cost and greater skills needed to start a corporation. Cause right now any Tom, Richard, or Harry can start one. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Traidor Disloyal
Private Nuisance
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Posted - 2009.12.10 17:20:00 -
[4]
Originally by: Foraven What is gamebreaker with wardec is that it's rarely tied to economic/strategic concerns, it's just for the heck of it (ie it's done because someone has lots of isks to blow, rather than need to make more).
The corp I belong to does it for economic reasons. We find targets that fly expensive ships or that have a pos that is not set up correctly (one that is easily taken by a handful of battleships over a span of 6 to 8 hours).
Sometimes we get lucky and decimate a corp (or an alliance) and their pos over a weeks time. Sometimes we don't and get our asses kicked (which is not that often). We do it because some of us find mission running, mining, and trading boring. And killing the so-called carebears in highsec is just another way to make isk. And it breaks the monotony for the ones that do mission run, mine, or trade.
And sometimes we get our best recruits from carebear corps/alliances we wardec. It's also kind of funny when an alliance thinks we are nuts for wardeccing them when we only have 20 people in corp and maybe (on a really good night) 10 online at any one time.
We also see ourselves has a teaching unit. If we wardec an alliance or a corp who is about to go out to low sec or 0.0 and that alliance or corp fails miserably then we have shown them that they are not ready for the big move from High Sec. If they can't handle us then they are not ready for low sec/null sec. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Traidor Disloyal
Private Nuisance
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Posted - 2009.12.10 20:44:00 -
[5]
Originally by: Jinayne I think it would be a reasonable start to basically declare 0.9-0.8 space as new player protection zones with no PvP allowed, however limit the type of ship classes allowed in that zone (say no greater than a mining frig or a entry level industrial, dissallow jetcanning). Say then 0.7 - 0.4 are tech limited PvP FFA zones (limit the tech to something a player with 3 - 6 months training can at least compete if they focus thier training). 0.4 and lower of course are as it...PvP FFA.
I think you should post this great idea of yours on the Features and Ideas Discussion forum. Lets see how this flies. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Traidor Disloyal
Private Nuisance
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Posted - 2009.12.11 02:10:00 -
[6]
Originally by: Barakkus
Originally by: Traidor Disloyal
Originally by: Jinayne I think it would be a reasonable start to basically declare 0.9-0.8 space as new player protection zones with no PvP allowed, however limit the type of ship classes allowed in that zone (say no greater than a mining frig or a entry level industrial, dissallow jetcanning). Say then 0.7 - 0.4 are tech limited PvP FFA zones (limit the tech to something a player with 3 - 6 months training can at least compete if they focus thier training). 0.4 and lower of course are as it...PvP FFA.
I think you should post this great idea of yours on the Features and Ideas Discussion forum. Lets see how this flies.
Limiting ship types by sec status is a horrible idea.
I knew I should have placed a when I posted that. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
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